Minnetonka Robotics "Chicken Bot Pie" - FRC Team 3082

High school students and experienced professionals brought together by FIRST Robotics in the Twin Cities metro

FIRST: POWER UP!

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There is only one scoring element in this game, power cubes. Power cubes are 1 ft 1in (33 cm) wide, 1 ft 1in deep and 11in (27 cm) tall milk crates covered in a yellow nylon cover. The FIRST logo covers the open face of the milk crate.

Robots start the match contacting their Alliance Station wall, with no part of the robot inside the Exchange Zone, with up to 1 power cube preloaded onto the robot. The first 15 seconds of the match is the Autonomous Period, where robots act solely on pre-programmed instructions, hence acting autonomously. Drivers and Human Players must stay behind the Starting Line throughout this period. Robots can earn points in a variety of ways. If any part of a robot’s bumpers completely crosses the Auto Line, they gain 5 points for their alliance. However, they may not pass Null Territory to stop opposing robots completing their Autonomous tasks. If an alliance gains ownership of the Scale or their own Switch, they gain 2 points. For every whole second that an alliance owns the Scale or their Switch in Autonomous, they gain an additional 2 points.

After the Autonomous Period ends, the Teleop (Tele-operated) Period begins, which lasts for 135 seconds. Drivers control their robot from their Driver Station and Human Players deliver power cubes through the Portals and place power cubes in the Vault. If an alliance gains ownership of their Switch in Teleop, they gain 1 point, or 2 points if the Boost Power Up is active at level 1 or 3. For every whole second that an alliance owns their Switch in Teleop, they gain an additional 1 point, or 2 points if the Boost Power Up is active at level 1 or 3. If an alliance gains ownership of the Scale in Teleop, they gain 1 point, or 2 points if the Boost Power Up is active at level 2 or 3. For every whole second that an alliance owns the Scale in Teleop, they gain an additional 1 point, or 2 points if the Boost Power Up is active at level 2 or 3. For every power cube an alliance places in their Vault, they gain 5 points.

During the Teleop Period, teams have access to three Power-Ups: Levitate, Force, and Boost. These Power-Ups are activated through placing power cubes that are obtained through the Exchange in the Vault. No two Power-Ups can be active simultaneously with the exception of Levitate, which both alliances can activate at any point during the Teleop Period. After a Power Up has been activated by an alliance, it cannot be used again. Except for Levitate, all Power-Ups last for 10 seconds, and if another Power Up is activated in this time (except for Levitate) it is placed in a queue. The number of power cubes required and the effects of the Power-Ups are detailed in the table below.

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